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run-on-gl-thread

an attempt to minimize the boilerplate needed to run OpenGL commands in an android test
https://github.com/mirceanis/run-on-glthread
MIT
Mircea Nistor
Files download
File Operation
run-on-gl-thread-0.1.pom download
run-on-gl-thread-0.1-sources.jar download
Apache Maven
<dependency>
  <groupId>ro.mirceanistor</groupId>
  <artifactId>run-on-gl-thread</artifactId>
  <version>0.1</version>
  <type>aar</type>
</dependency>
Gradle Groovy
implementation 'ro.mirceanistor:run-on-gl-thread:0.1'
Gradle Kotlin
implementation("ro.mirceanistor:run-on-gl-thread:0.1")
Scala SBT
libraryDependencies += "ro.mirceanistor" % "run-on-gl-thread" % "0.1"
Groovy Grape
@Grapes(
  @Grab(group='ro.mirceanistor', module='run-on-gl-thread', version='0.1')
)
Apache Ivy
<dependency org="ro.mirceanistor" name="run-on-gl-thread" rev="0.1" />
Leiningen
[ro.mirceanistor/run-on-gl-thread "0.1"]
Apache Buildr
'ro.mirceanistor:run-on-gl-thread:jar:0.1'
Dependencies
The project has no third-party dependencies